~ Mariorockz!
A.K.A April Marie Hoover (that was a joke.... hopefully)


kirbyviper93 wrote:SMRPGFan wrote:Well, following example one, I am not like most others in the fact that I enjoy "bad" games such as Zelda II and Sonic Unleashed.
There is one thing I don't like about the Wii: The Wii Remote's batteries run out too fast.
(Sorry if I did this wrong.)
I do agree with you that the Wii Remote runs through batteries like no other. However, a lot of companies, like Nyko, have made a Wiimote charging station, complete with rechargeable batteries. Each station holds two Wiimotes and comes with two batteries that plug neatly into the battery compartment. It doesn't change the amount of time you can play with a Wiimote before it dies, but you'll save a ton of money on batteries. I would certainly suggest investing in one of these.

Common_Soldier wrote:It seems we all agree that the extra peripherals that are in the shape of sports/weapon tools (other than the zapper) are a big waste of time.
Now the question is, why exactly do we prefer the Wiimote by itself? Obviously we find the extra peripherals a waste since they don't add too much to the experience - but why are we offended by it if we don't use it? Is it because others purchase it?
One way to look at it: one of the charms of the Wiimote is the mimicry of the actions we see on the screen - a certain form of immersion that acts much like make-believe.
Now as an example I give a negative reaction: There are those that simply don't like the Wiimote due to the fact that its pointer isn't 100% accurate to the screen, these people prefer the original light gun controllers as the reticule is accurate to the angle and position their light gun's point is aiming.
However, why are there those who simply ignore this "flaw" in the Wiimote? Answer: Immersion. Many players don't aim their Wiimotes and Zappers at the direct location on the screen, they simply angle and move their Wiimotes to move the reticule on the screen. To them: The reticule is all they see, not their own hands. In this fashion, one could say that this crowd is much more immersed into the game than those who complain about it.
In this sense, many gamers don't see themselves as a human staring at the screen and moving the controller around and using their thumbs to press buttons - they see themselves as the character on the screen, and (when memorized and fluid) the controls are merely an extension of the character, not so much the player (there are a few exceptions, much like fighting-game tournament players).
So... when a company comes along and places a peripheral to add to a Wiimote to make it more "realistic" to a player "in real life", it might be an insult as it does nothing more than trying to convince the player that they're playing with a toy - not playing as the character on the screen.
It ruins the immersion by placing it on the wrong side of reality.
Perhaps? Not sure if that's how others feel.
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